
Kaladine Atrix
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Posted - 2011.03.29 16:09:00 -
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Edited by: Kaladine Atrix on 29/03/2011 16:14:52
This is what I'm currently flying in L2 missions and I haven't had to run away from anything yet:
[Rupture] 3x 720mm Howitzers (or whatever artillery you can fit) 2x Assault Missile Launcher I (for dealing with frigates) 1x Small Tractor Beam I (saves flying time to collect loot)
1x Large Shield Extender I 2x mission-specific shield hardeners (Thermal, and usually Kinetic or EM)
2x Tracking Computers 1x Gyrostabilizer 2x Tracking Enhancers
3x Hobgoblin I drones
The above is cap-stable at 43%.
It's a little slow without an AB, but the 43km range of the turrets plus tractor beam makes up for it.
The drones/missiles take care of anything within 20kms of me. The arties kill anything beyond that distance.
You said you tried a Stabber with arties and weren't doing much damage. I suspect this is because of angular velocity working against you. What you need to do is look at the tracking rate of your turrets and compare it to the angular velocity of your targets. If your tracking rate is higher, then you'll almost always hit and do a big pile of damage with arties.
So for me, my turrets track at something like 0.04 radians/second. When I'm facing a swarm of mobs, I lock onto as many targets as I can, but I don't fire at the first one. I quickly look at my overview for anything with an angular velocity lower than 0.04. Generally speaking, anything with 0.008 or less I will destroy in 1 shot from the howitzers, so I target them first to reduce incomming damage. Anything between about 0.009 and 0.04 take 2 shots, sometimes more if it's a cruiser.
Try adding a shield extender (Large if possible) and figure out what your turret tracking rates are and use them to your advantage. Always take out the targets with the lowest angular velocity first as they will die very fast to artillery. Anything that's moving too fast is usually really close and your drones/missiles can take them out.
EDIT: Also, use good ammo. I use Phased Plasma M almost exclusively because it does a ton of damage to both shields and armor. An average volley from my 3 howitzers does about 300-500 damage, but I do get hits of 1100 sometimes which are fun to see :) I only ever change ammo types if the mission is against something that's very resilient to Thermal damage.
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